Category: Javascript

Phaser Game Part 1: Set up Node Js Server and PhaserJs

This post is part of a series of blog posts aimed to describe the step by step process of creating an browser game with PhaserJs using the latest ECMAscript standards. This post in particular will set up the basic requirement for the game (server and file structure). The Tech stack For this game, I am going…


Javascript Class: ECMAScript standards

 Javascript class Using javascript class will really improve your code readability, structure and making it shareable with others. ( see my other post: Coding standards: Meaningful Names in Javascript). For many back end developers, this post would have probably been written over 10 years ago, as classes have always been present in many programming language (…


Coding standards: Meaningful Names in Javascript

Intro This post, is part of a series aimed at creating some basic coding standards for the javascript language. Even if Javascript is well known for being “flexible”, giving the developers too much freedom when using it, it does not mean that there could not be a standard. My personal speciality is Javascript, and like…


From Website to Mobile App

Progressive Web App Progressive Web App is a collection of web technologies that is aimed at offering a fast, reliable and engaging  experience for application (progressive-web-app), even when the app is accessed offline. This post is going to cover one of the technologies offered by the progressive app, the “Web App Manifest”. The manifest is very powerful,…