Category: Coding

Phaser Game Part 1: Set up Node Js Server and PhaserJs

This post is part of a series of blog posts aimed to describe the step by step process of creating an browser game with PhaserJs using the latest ECMAscript standards. This post in particular will set up the basic requirement for the game (server and file structure). The Tech stack For this game, I am going…


Quote of the Day

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Fred Brooks quote
[quote name=”Fred Brooks”]
“Nine people can’t make a baby in a month.” (regarding the addition of more programmers to get a project completed faster)
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Javascript Class: ECMAScript standards

 Javascript class Using javascript class will really improve your code readability, structure and making it shareable with others. ( see my other post: Coding standards: Meaningful Names in Javascript). For many back end developers, this post would have probably been written over 10 years ago, as classes have always been present in many programming language (…


Quote of the Day

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[quote name=”Edsger W. Dijkstra”]
If debugging is the process of removing software bugs, then programming must be the process of putting them in.
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Coding standards: Meaningful Names in Javascript

Intro This post, is part of a series aimed at creating some basic coding standards for the javascript language. Even if Javascript is well known for being “flexible”, giving the developers too much freedom when using it, it does not mean that there could not be a standard. My personal speciality is Javascript, and like…